Elder-Geek.com Previews

14 Jul

Nevermind is a PC game designed by a team of USC students, led by Erin Reynolds. To quote from their website: “Nevermind is a psychological horror puzzle game that utilizes biofeedback and challenges the player to stay calm in uncomfortable situations.” Adding to that, I’ll mention that in the game you are a doctor who enters the minds of traumatized patients, and they need your help to discover the repressed memories that are troubling them today.

The biofeedback sensor consists of a chest strap which fits just under your man or lady boobs and above your heart, which feeds data about your heart rate to a usb bluetooth receiver. As you become more stressed or anxious, which the game will make you, Nevermind becomes more audibly and visually uncomfortable. If you are able to calm yourself down, the game returns to “normal,” or Nevermind’s creepy and scary equivalent. If not, you are sent back to the ingame lobby which can be considered dying.

The puzzle piece section of “Spilled Milk,” the first and so far only level, gave us quite a fright. Trying to concentrate on putting a puzzle together while being screamed at by mannacon heads turned up the BPMs on the old ticker and made everything that much harder. I was forced to concentrate and breathe slowly to make the madness stop. We found the puzzle aspect of Nevermind to be quite fun and rewarding. Solving each of these puzzles will give you the clues you need to solve the bigger puzzle of what memory your patient is repressing. These clues come in the form of polariod pictures with captions. Your job is to solve all the puzzles, collect all ten polaroids, and put five of those pictures in the correct order to reveal the repressed memory for the patient.

Nevermind is still in it’s beta version, but we hope to see it developed fully. What we played seemed like a sketch of something that could be quite entertaining. Wearing the heartrate monitor adds another element to Nevermind that has the potential to connect and possibly immerse you in the game world through your emotions. That right there sounds like a theory worth pursuing.
We can only wait to see how the story develops.

You can check out more of Nevermind on the team’s website – www.nevermindgame.com

15 May

While the free to play world was once only populated with simple games sporting lame graphics and less-than-fulfilling gameplay for some hardcore gamers, that stigma has changed drastically over the past few years. Enter Heroes & Generals.

Heroes & Generals is an ambitious upcoming shooter from Reto-Moto that is absolutely bursting at the seams with potential. Tossing gamers into World War II Europe, H&G is sporting some AAA features, and even a few innovative ideas that even the big dogs don’t have, all for the low low price of free. So if you’re growing a little tired of your Call of Duty or Battlefield matches, or if you’re just looking for something a little different, Heroes & Generals just might be your next shooter.

One of the most impressive aspects to Heroes & Generals is the absolute scope of the experience. While other shooters’ matches are completed at the end of the round, you’re not done with your time in service until the war is over, soldier. Instead of just picking your favorite map to play, you need to select where the action is taking place on a real-time war map to conquer strategic points all over europe, and eventually wipe out the enemy base in their home territory. Freeing up objective points later determines supply lines and spawn points for future maps which will determine if certain classes and vehicles like tanks and air support will be available in future conflicts. Without a doubt, players have more of an impact on the world in this shooter than any other shooter on the market. It is impressive, to say the least, and it makes for one of the most immersive World War II experiences that can be found on the market.

While it is still in the pre-beta phase, H&G is making great strides every day. Graphically, it holds its own with some gorgeous lighting effects, including day and night modes. It has some fantastic weapon and vehicle models. And the conflict maps themselves are highly detailed. They vary in terrain. They feel authentic to the time period. And they’re huge. You can create your own soldiers, modify and customize weapons, create squads, and more. You get all the bells and whistles that you’ve come to know and love with modern online shooters.

Once you’ve enlisted and you’ve been tossed into the thick of it, you can play as any type of soldier and pilot just about any type of vehicle from the time period. Want to jump out of a plane as an airborne infantryman? You can do that. Want to drive a Tiger or a Sherman? You can do that too. Someone destroy your jeep and you need to get to the next objective point to join up with your company and you found someone’s abandoned bicycle on the side of the road? Yea… you can ride that.

Gunplay is fast and furious within Heroes & Generals. You are not a bullet sponge (thankfully) and spawn points can sometimes be pretty far away, so you’ll think twice before sticking your head out into the open without finding some cover first. Weapons features include bullet drop, barrel climbing, and limited ammo. To make matters more dire, excess ammo is spent every time you reload so it’s always choice to wait till the last minute to switch magazines.

Reto-Moto is working very closely with Nvidia for this project and the music is composed by the award-winning Jesper Kyd, the composer of the Assassin’s Creed series soundtracks. The game continues to improve every day with new maps and models being added, and the team continues to tweak bugs, gameplay balance issues, and increasing server support to one day hold 32 vs. 32 player matches. Depending on development, that number may actually increase.

Needless to say, Heroes & Generals is shaping up quite nicely. We can’t wait for the finished product so we can give it a full review. The devs are being very responsive with community feedback and are running an open door development policy to create the best game possible. In the meantime if you’d like to partake in the war (and help the devs create a better game), you can apply for a pre-beta key at the H&G website.