BF_Hardline_Downtown 23 Jul

Dice vice president and group general manager, Karl Magnus Troedsson, has announced that Battlefield Hardline has been delayed to 2015, so the development teams have more time to develop the game further and deliver a better product for players.

“Back at E3, we launched a beta for Hardline — we wanted to not only show you the game, but to let you play it for yourselves,” Troedsson wrote on the Battlefield blog, in part. “Millions of you jumped in and had a great time. As a result, the Visceral Games team learned a lot from players about what they wanted in the game. We’ve been pouring over the data and feedback, and have already been putting a lot of it right into the game and sharing it directly with you.”

“This feedback also spurred us to start thinking about other possibilities and ways we could push Hardline innovation further and make the game even better. The more we thought about these ideas, the more we knew we had to get them into the game you will all be playing. However, there was only one problem. We would need more time. Time that we didn’t have if we decided to move forward with launching in just a couple of months.”

“We’re going to be adding some new feature ideas direct from the community that will evolve the cops and criminals fantasy into a truly unique Battlefield Multiplayer experience,” Troedsson added.

He also noted that the single player story is receiving more work, including the polishing of core features as well as “adding a few new ones that will support a deeper “crime revenge” story experience.” Troedsson added that the dev team is focusing on technical stability as well, an issue which plagued Battlefield 4‘s launch.

“This has been a focus for our team since day one and we’re going to be using the extra time to continue to optimize the game for a stable launch,” he wrote. “We have learned a lot from Battlefield 4, are continuing to learn from our Community Test Environment and will learn more from another Hardline beta. More time allows us to surface issues that the team can attempt to fix prior to launch.”

(via Polygon)