Max Beland is the creative director of one of the most anticipated hardcore titles of 2010 in Splinter Cell: Conviction. But, in an interview with IndustryGamers, Beland discussed the future of accessibility in games, and finds that “super hardcore” titles are too narrow-minded to be as profitable as they could be.
29 Mar
29 Dec
A 7000 player study of Everquest II published in the Journal of Communication reveals that female gamers are more dedicated to MMOs then their male counterparts. Some conclusions drawn are as follows: -Female gamers on average logged more hours per week than male players (29 hours vs. 25 hours) -Female gamers underestimated their time spent […]
27 Dec
While NPD and other financial analysts bring forth gloomy news on the industry as a whole, those titles deemed “hardcore” by most media professionals have seen a significant uptick in sales in the past six months. Specifically, while a decline in previously heavy-selling franchises like Nintendo platforms and music/rhythm games has brought down the overall […]