It’s finally here. After two highly praised games, the conclusion to the Mass Effect Saga has arrived. We’re not going to beat around the bush here, Mass Effect 3 is a fantastic game and here’s why.
Bioware has crafted a highly beloved universe with the Mass Effect series. So naturally, Mass Effect 3 has quite a few high expectations to live up to. ME3 meets and exceeds these expectations by improving almost every single aspect of the previous two games.
Of course, you are once again playing the role of the legendary Commander Shepard, the brave hero that has now saved the galaxy from the synthetic beings known as “the Reapers” on multiple occasions. If you’ve played the previous games and kept the save file, you can import that character and all the choices made directly into Mass Effect 3, allowing you to continue your quest for galactic peace with a familiar face. If you haven’t, fear not. Mass Effect 3 does a good job of filling in the blanks.
At the offset of the game, Earth is suddenly attacked by the Reapers. With the Human Alliance being vastly outnumbered and outgunned, Shepard is sent off on mission impossible to unite all the sapient races of the galaxy under one cause; to take Earth back and destroy the Reaper threat once and for all. It’s a premise as old as Sci-fi itself, but it works well. The writing and voice acting give the story some much needed weight and urgency, much more so than the previous two games.
Sadly, while the storytelling itself is second to none. The same can’t be said for the ending. Without spoiling too much we can tell you that there doesn’t appear to be any obvious link between the choices you make leading up to the finale and the ending itself. In fact, most, if not all of your choices, serve as references between each ending, giving the player a sense of continuity without having much effect on the ending itself. Which boils down to you picking a path at the very end of the game leading to different ending cinematic sequence, all unforgivably similar to one another. In short, we were disappointed. The journey on the way to the conclusion was fantastic, however. Though the ending definitely soured our experience a bit, it was still one hell of a ride.
BioWare seems to have found a nice balance between role playing and action this time around. Along with a considerable arsenal of SMGs, Pistols, Rifles, Shotguns and Heavy Weapons, there are plenty of weapon upgrades to choose from. The class powers have also seen an upgrade. Not only are they more dynamic and fun to use, but each power has a mini talent tree associated with it, allowing you to pick different attributes as you level up. It’s a great system that adds some much needed depth to the classes.
With all these new guns and powers, it’s only natural to expect some new enemies as cannon fodder. While the last two games focused largely on one single enemy force, Mass Effect 3 will pit you against both human and Reaper forces. Each enemy force deploys a wide range of combatants from snipers, mechs, heavy brutes, banshees, marauders, assassins and more. To say that all these new opponents provide an increased challenge would be an understatement. With that challenge comes a need to play smart and address each situation differently, adding to the fun and longevity of the combat.
The conversation system of the last two games is back and largely unchanged. As you engage in a conversation with someone you’ll get to choose from a handful of topics and responses. The dialogue is expertly written and the emphasis Paragon and Renegade points (the games version of good and evil) has been greatly reduced–something we’re happy to report seeing as black and white morality went out of style years ago.
The game looks great. It’s got all the bells and whistles we’ve come to expect out of a modern action game; plenty of fancy effects, stunning set pieces and vistas, fantastic animations, and for the most part, high quality textures. What really makes it special is the level design. Everywhere you go looks lived in and authentic. The Citadel in particular is, despite the chaos of war, full of life and its little idiosyncrasies, giving your mind that extra little nudge, immersing you into the Mass Effect universe.
While the singleplayer doesn’t have quite the same level of replayability appeal as Mass Effects 1 and 2, BioWare has seen fit to remedy that with a cooperative multiplayer mode. In multiplayer you can chose between any of the six classes, with four variations within them, each with slightly different power configurations. Once you pick a character you can either join a random game or team up with your friends to defeat three different enemy forces on several different well designed maps. Each game consists of 11 waves, with many waves only clearable after special mission objectives have been completed.
As you level up in the multiplayer you can allocate points into different abilities. Although it only takes a handful of matches before you’ve gained enough points to max out, you can only level up one class at a time. You can also purchase equipment packs from an in-game store. These packs include weapons, mods and upgrades and can be purchased with either credits earned while playing the game, or real world currency in the form of BioWare Points. All in all, the multiplayer is a surprisingly appealing mode. The dynamic of coordinating with your teammates to maximize power effectiveness won’t get old any time soon.
If you get the game we definitely recommend also purchasing the DLC “From Ashes.” It includes some very important story details and a new Prothean companion. The fact that Bioware chose to offer this segment of the game up as DLC rather than including it in the main game is definitely suspect given its importance. Ultimately, however, it’s not enough for us to discourage purchase, as we’d definitely say it’s worth the asking price, no matter how dishonorable it may be.
Mass Effect 3 is a fantastic game that would no doubt have gotten our Elder’s Choice Award if it weren’t for the disappointing ending and the eyebrow-raising DLC. But while it doesn’t get our award, we still can’t deny the appeal of the varied and intense combat, grandiose and interesting storytelling, the addicting multiplayer, or the vastly improved RPG mechanics.
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Name: Mass Effect 3
Available on: Xbox 360, PlayStation 3, PC
Developed by: Bioware
Published by: EA Games
Release date: March 6th, 2012
EG Score: 4 out of 5 / “Worth Buying and Trying”
I guess I’ll agree when I play it. I’ve been replaying ME2 and, while the Cerberus retconning is unforgivable (and with it, the game’s whole plot), the writing’s better than I remembered. A lot is still very cringeworthy and 90% of the gameplay decisions they took are more than questionable, but I had a wrong metal image of the writing.
Two questions I haven’t gotten answered in this review:
* Is planet scanning is sh*t this time again?
* How much Clint Mansell is there? He’s the main reason I’m playing this game.
One remark over the review:
* Fantastic animations? Seriously, look at Shepard’s jogging pose on picture 3…
Oh and I did found out a TON (and I mean a TON) of bugs in ME2. I clipped through walls and ended up on the “other side” about 5 times (forcing me to reload a previous savegame), I’ve had a few crashes and lockups (nothing too bad, though) and most frequent of all, friendly AI just stopped responding or disappeared completely.
Now I know this is not the case for a lot people, but I can’t help but feel reviewers often get strokes of bad luck -like I had with ME2- and take their anecdotal evidence as proven facts of a game’s buggyness, specially if they can cower behind the developer’s reputation for bugs. Obviously speaking of Obsidian here, their games are no doubt buggier than most, but I can’t understand when reviewers complain so much about them, because it’s often not my case, or at least not compared to other RPGs.
/end not too thought out rant…
I don’t think I found a single bug. There were a few times where people would snap out of an animation after a conversation, but those were rare and anything but dramatic. On the animation itself I’ve gotta say I really enjoyed it, obviously the facial animations are quite nice, but more than that everything feels realistic. It doesn’t have the grace of a typical action hero of a Hollywood blockbuster, instead it’s natural and at some times clumsy. In other words more like what we would do in that situation and less like what we’d like to think we’d do.
Planet scanning basically doesn’t exist anymore, instead its just using a sonar like ping to find points of interest, no more mineral farming.
And yes there is a bunch of awesome music, though most of the time your to immersed and involved in the gameplay to really notice.
Hope that helps, to be honest there is a lot of stuff I wish I could cover in the review, but Randy seems to think that making a 30 minute long review isn’t the best idea ever 😛
My biggest gripe with the animation is that running (aka the animation you’re be staring at like 80% of your time) looked comically exaggerated in the demo, specially when sprinting. The rest looks fine and I don’t know which build you reviewed it on but framerate looked very smooth, which often favors these things.
Great to know about planet scanning being gone, though it seems as each Mass Effect cuts out filler content, the games may end up feeling really small. It’s a good call to cut planet scanning altogether, but a return of planet exploring would’ve been pure redemption bliss.
Don’t pay attention to Randy. Randy’s old and married. His opinion is compromised. Follow your viking gut.
Well I don’t wanna give too much away here since I’m working on my own review… but I do disagree a bit about the story. I felt really disconnected from the end of the Palaven story arc to the beginning of the Sanctuary one. The feeling of ‘omg the reapers are invading everything is urgent and things are going to hell’ kind of wore off after Palaven to me. And I was REALLY pissed off that you couldn’t get any of Mass Effect 2’s exclusive squadmates. That was just unforgivable. Only 6 possible squad options after a game with 12, and leaving out some of the most interesting characters(not out of the game, they’re in there, but not playable) – people like Samara, Kasumi, Legion… just really turned me off.
To be honest, to me Mass Effect 3 felt more like a sequel to Mass Effect 1 that just happened to take place after Mass Effect 2 than an actual sequel to Mass Effect 2.
Oh, and just as a warning(and I dunno if you guys want to put this in your review or not but it’d be good for people to be aware of) the PS3 version of the game suffers from MAJOR framerate issues. For an entire planet’s quest(one of the major ones, not just a 5 minute sidequest), I had to lower the difficulty of the game so my squadmates could kill everything for me because my framerate dropped to the point that I couldn’t even aim.
Hahaha, a Drell named Schnell wearing pink, tacky =P
Looks like one heck of a game, very long and full of depth as usual but those cheesy animations are still there, they always looked slow and wooden to me, the running, the shooting and moving.
Shame you said the ending is rubbish, but I think the ending to the 2nd is quite rubbish so as long as the story, characters and gameplay is brilliant I’ll overlook the ending a bit when I eventually get it.
Is there more depth with your crew this time? like with Jack, Liara and Thane and his son, I always like the little or long chats with those and others.
One last thing, at the end when that Alien says “he is correct, it was a delicacy in our cycle” what race is that and it sounds like Jacob’s voice actor =/
Good review and thanks for being honest with the end especially.
That was a Prothean Johny.
Thanks, reminded me a bit of the collectors from the 2nd game, just with 2 eyes instead of 4, I’m wondering, do they always say ‘assuming control’ aswell? =P