HitmanAirport 16 Jan

IO Interactive has posted an “open letter to all Hitman fans” on the series’ official site, revealing several details about the next Hitman game.

The post states that players will “experience a globetrotting Agent 47 at the prime of his career”, and will have the support of his long-term handler Diana Burnwood as well as “the whole of the ICA.”

“The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world,” the letter reads, in part. “We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfil the core Hitman fantasy. That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.”

The Contracts Mode that was introduced in Hitman Absolution, allowing players to create their own contracts with their own rules, will also return in the next game. “You will also be glad to hear that we have removed 47’s magic pockets. We believe that’s all we need to say about that subject.”

The letter ends with the promise that IO Interactive “will share much, much more in the coming months.”

(via Polygon)