Just because the rumored partnership between Sony and Gaikai didn’t pan out, doesn’t mean the electronics giant isn’t keen on getting into the cloud gaming business. Sony Worldwide Studio head Shuhei Yoshida (above) stated the company has been the other major cloud gaming service, OnLive, with noted curiosity.
Despite industry presumptions to the contrary, the Playstation Vita played a much smaller role in Sony’s Press Conference yesterday than expected, 3D not even getting a mention. Giant Bomb tracked down Sony Worldwide Studios head Shuhei Yoshida to discuss the absences, who stated his activity on Twitter gave him an awareness of audience expectations far […]
Sony announced earlier today that the electronics company has officially bought developer Sucker Punch (inFamous), perhaps as a safeguard against a repeat Insomniac scenario. Now part of Sony Computer Entertainment’s Worldwide Studios (the business’ 16th adoption), Sucker Punch’s successful IP were already owned by Sony prior to the acquisition.
While the new console hardware generation may not be on the horizon for several more years, it looks like Sony already has some ideas in serious production. In an interview with Develop, Sony Computer Entertainment Worldwide Studios President Shuhei Yoshida talked about the shift in manufacturing practice after Kaz Hirai replaced Ken Kutaragi.