During Microsoft’s showing of Project Natal last week in New York, Russ Frushtick from the MTV Multiplayer Blog has timed the supposed one-to-one motion capture of the device. Having played 5 demos and capturing 40 different movements form a variety of journalists, Frushtick has calculated that, “the fastest life-to-screen transition was .08 seconds, while the slowest was .12 seconds. A tenth of a second was the consistent average”. Frushtick has also noted, “Natal is not instant, one-to-one motion capture. It’s close, very close, but once you start playing you’ll undoubtedly notice a tiny delay”. Microsoft seems as if they have a ways to go to compete against the Nintendo Wii motion controls, but have time to tweak the controls come Fall 2010 target release date.
The title is wrong, its a .1 second delay. A 1 second delay would be unplayable.
Fixed!
I knew that as soon as I saw it was using a camera, same with Sony’s motion control (that had ghosting and such in the demo). Nothing will be 1:1, unless you are in a full body suit that has sensors all over it and a helmet that senses all your thoughts and movements, then you will get true 1:1 ratio.
That would be beyond 1:1… your character would move before you consciously think about it… that would be amazing.