In our Halloween Spooktacular Episode, the Game Club enters the halls of Castlevania: Symphony of the Night. How has this classic title stood up to the test of time?
Music Featured in this Episode:
Intro: Moonlight Nocturne
Interlude: Requiem for the Gods
End: Lost Painting
Blocks that Matter can be bought as part of the Humble Bundle or through Steam for $4.99.
Sequence can be purchased through Steam for $4.99.
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5 thoughts on “Elder-Geek Game Club #10 – Castlevania: Symphony of the Night”
Sorry that my audio goes in and out a lot during this. Bummer. I’ll try to be more cautious of my mic next time.
Also, I dont know how I forgot to mention that this year is the 25th Anniversary of Castlevania!
The music is the weakest part of SotN? Randy, we can’t be friends any more.
Of course the game doesn’t have ‘Vampire Killer’ or ‘Simon’s Theme’ in it – you’re not playing a Belmont. The previous Castlevania games had a totally different tone, instead of storming the castle and going after Dracula as his appointed killer, you’re his SON. You’re exploring the castle trying to find Richter and exploring your own dark history and your conflicted feelings about (apparently) having to kill an ally. Alucard is a noble, supernatural figure and the music fits him and the atmosphere perfectly. It’s not a straightforward action/horror game – it’s an atmospheric adventure/exploration title. The music is less action-oriented, more about establishing the world you have to explore.
I can understand that you love the original CV music, but you can’t knock SotN because it doesn’t feature the same tracks. Especially when they just don’t fit.
Sequence wins! Grab a copy on Steam or XBLA!
Sequence is a fun game! Looking forward to your take on it.
I have to add something to the SotN discussion… nobody brought up the reference in the Psycho Mantis fight from MGS. “You like Castlevania, don’t you?” That one line will be burned into my memory for all of eternity.
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