Elder-Geek Game Club #31 – Dear Esther

14 Sep, 2012

What makes a game a game? We delve into this question in the depths of madness and despair as we discuss Dear Esther. As mentioned in the show here is a great breakdown of Story theories from the Steam Forums.

Next time the Game Club meets, we’ll be discussing Double Dragon Neon, so please feel free to join in on the discussion by sending us your thoughts on the game!

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About the author

Steve Wilkinson

Steve Wilkinson joined Elder-Geek as the host of the Game Club Podcast in Fall 2011. Prior to doing the show on Elder-Geek, Steve co-wrote the "GFGames" cartoon series for Shamoozal which was featured on several websites including Newgrounds, IGN, 1up, G4TV and Gametrailers. Outside of the Internet, Steve lives with his wife, daughter and an english bulldog named Koopa.

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1 Comment

  1. garywood
    garywood
    September 14, 2012

    I played Dear Esther a few months back. I was completely sold on the concept. Loved the idea of a kind of interactive novel as a video game- however I don’t think the game itself is as good as the critics have said. I thought the story was a huge disappointment and possibly the most vague I’ve ever experienced. A bit of ambiguity and interpretation is fine in a story of this type but this was just going too far for me. It’s almost at the stage where the writers don’t need to actually write a story, they just plant a few interconnected ideas and the audience fills the rest in. I do understand why some people see that as a sophisticated approach but it’s also a lazy one. It means you spend a lot less time writing a story, the gamer spends a lot more time interpreting and thinking about it, appreciates the fact that the story made them do that…and then thanks the developer for the lack of storytelling they put it.

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