The original Bioshock‘s focus was so deeply ingrained into telling a visual story inspired by its narrative locale, that multi-player didn’t seem to fit within the project. Despite the sequel’s foray into the fray with another developer, the team behind the original may keep this creed in their new entry into the universe, the jingoistic-federalist Bioshock Infinite. Kevin Levine, creative director at Irrational Games, talked to Kotaku about the functionality, and how it may or may not be included.
“I will say that we experiment with things, but for us we are never interested in making a multiplayer mode you could just play in some other game. Because, A) that’s not creatively interesting and B), financially, you’re wasting your time. They’re going to go play Halo. They’re going to go play Call of Duty,” Levine said. “If we do something new — if we do something like Left 4 Dead that has something new to say — people will come to your game. If you don’t, don’t waste your time…You’re not much of a game designer if you can’t draw lessons out of A) good games and bad games and B) games that are not really applicable to what you are doing,” he said. “You need to look past the surface.”