A common annoyance of online gaming is the “rage-quitter”, a player who immediately shuts off his connection if they begin to or have already lost a match. With Halo: Reach, however, Bungie has announced its intent to crack down on those players through an in-game targeting system.
“I think one of the new things people will be excited about too, is how we’re going to be able to penalize people who are habitually quitting out of games, which isn’t exactly cheating, but it creates a really negative experience for everybody else in the game,” explained Jarrard. “We actually have new tools now to detect that and eventually, people who do this habitually will actually be penalized,” he continued. “We want to be able to remove them from the population so they can’t make everyone else keep having a bad time.”
What about allowing people to join a match already in progress? Oh wait, that helps if you have dedicated servers, but I don’t think that will happen with Reach. See the way to counteract rage quitters is to have servers so new people can join mid match and keep the party going, something that other companies have been doing for a few years and PCs have been doing for a lot longer time.
I want to know how long those people will be taken out of the general population. If it is permanent, then lawsuits will be abound. See I have rage quitted at times, cause me and my team were getting steam rolled and the game just wasn’t fun when you are losing that bad. I hate rage quitters in L4D cause if people rage quit enough, then your game gets taken off the open games list and then new people cannot enter your game unless you get friends to join, same applies to L4D2. See punishing rage quitters is ok, but as long as there is a time out of like 30 minutes or something, anything more than that seems criminal. Games should be fun for all people, and more devs really need to allow people to join games midway though, and not have to make people enter at the beginning, with the exceptions of Fighting games and Racing games.
Good for Bungie taking a play out of Naughty Dog’s playbook. I HATE people that quit during a game, all that tells me is that you are a sore fucking loser that should not be allowed to play online because you can’t handle it when you lose.
Good for Bungie for taking a play out of Naughty Dog’s playbook, I HATE people that quit during a game. All that tells me is that you are a sore loser that should not be allowed to play online because you can’t handle losing. However I bet those same people that quit would get really angry if someone quit on them if they were winning.
Or that you had to go to the bathroom, answer the phone, answer the door, loose your connection, change server, change settings, or even just simply don’t want to play anymore.
I fear this will create many undeserving victims.
I have no problem with people who quit for a legitimate reason. It is the people who quit just because they are loosing or they don’t get the position they want, or they don’t get the puck enough, or any other stupid reason that I have a problem with.
Also “change server, change settings, or even just simply don’t want to play anymore.” I do not consider these to be legitimate reasons to quit during a game, you should have thought about these before you started the game. Finish the game you are playing and then change what you need to change. You deserve to be “punished” for quitting for these reasons.
The one I do have a little sympathy for are the ones who loose connection, because they don’t deserve to get punished. However there is no way to determine if they quit or lost connection, and if they did loose connection no way to determine if they LOST it, or if they pulled out the ethernet cord. So unfortunately they are caught in the crossfire.