Deep Silver announced today that it will publish Dead Island, the upcoming gruesome zombie slasher by renowned developer Techland. Dead Island combines first-person action with a heavy focus on melee combat, character development and customization of a vast array of weapons. All of these gameplay features are presented in a dark story inspired by classic zombie movies with a gritty and engrossing campaign that can be played with up to four players in co-op mode.
Set in an open world tropical island, hordes of different festering zombies await players around every corner while they embark on a variety of thrilling missions through the holiday resort. With firearms and ammunition being scarce the player must rely on utilizing found items as weapons for self-defense and fight off zombie hordes in intense melee combat. A diverse range of items can be collected and will later serve to transform the player’s ordinary makeshift weapons into serious instruments of destruction.
In addition to satisfying even the most bloodthirsty action fan’s fantasy, Dead Island also features role-playing elements which allow the player to develop one of the game’s unique character classes according to their preferences, all the while learning new skills and fresh tactics during their journey through the perilous environments of the island. What’s more, anytime during a game up to four players can seamlessly join together and experience the intense combat and immersive story with cooperative gameplay.
With the all-new Chrome Engine 5 powering Dead Island, the game will use the latest installment of Techland’s acclaimed proprietary game engine.
Dead Island will be released worldwide for the PS3, the Xbox 360, and Windows later this year.
A CGI trailer for Dead Island can be found in the official Facebook group www.facebook.com/deadislandgame.
One thought on “Deep Silver to Publish Dead Island”
The trailer for the game was stupendous. Really looking forward to this. Open world with co-op! This is something I’ve always wanted in an Elder Scrolls/Fallout game >_<! Really curious to see how this works and how much immersion can be retained.
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