You know you are difficult to please when two of the industry’s favorite games, ICO and Shadow of the Colossus, aren’t good enough in your eyes. Fumito Ueda has the right to think that though, he did design them after all. In an interview with Edge magazine, the developer describes his disappointment with the games, and where his latest, The Last Guardian, fits into all this.
“I think the problem is different,” discusses Ueda, “I believe the issue is with the product. The fact that Ico and SOTC didn’t sell well is because they weren’t good enough. They didn’t have enough to appeal to users…The Last Guardian wants to learn from this. I’m making the game so that it’s appealing, with the hope that many people will give it a try and love it.”
What’s your reaction to Ueda, E-Gs? Are you looking forward to The Last Guardian? Talk about it below!
This sort of worries me. ICO didn’t sell because of poor marketing, and SotC sold pretty well (enough to become a greatest hit). Both of them are artsy titles, so they will never sell the amount that a Halo would.
I like SotC, but they could have added some stuff to make travel from one Colossus to another. I haven’t played ICO yet (waiting for HD collection), but it would be nice if Yorda wasn’t so helpless.
I am waiting to see how The Last Guardian turns out, cause that is a work of art. As Korne says, it is a hard sell for arty games, as it doesn’t have the same appeal as a conventional shooter or action title to the mass audience.
I never really had a hard time keeping Yorda safe. Just make sure to defeat the shadows before you try to solve the puzzles.
Oh, and I actually love the horseback riding in SotC. It managed to not be boring even though there wasn’t a lot to it. It also made the action of the colossus fights that much more epic by contrast (something games are forgetting about… I’m talking to you Gears 2).
No doubt that the horse riding part is awesome, but it would have been cool to kill some other monsters along the way.
I killed every lizard along the way
I still feel like having regular enemies would lessen the impact of the colossus fights though.