Misc.
Saturday, August 28th, 2010 | Posted by Gavin Greene | 4 Comments

With the black-lash against its required eye-wear almost as strong a deterrent as its price, electronics companies have found it difficult to market the current model of 3D TVs to the public. In an approach similar to Nintendo’s 3DS, in fact using the exact same technology on a larger surface, Toshiba has responded to this problem by developing the first line of 3D TVs to not require any sort of glasses. Set for a pre-Christmas release in Japan, the line consists of three models, each projecting light in a wide spectrum (a “light field display”), allowing multiple users enjoy the stereoscopic effect from multiple angles without eyewear.
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Thursday, August 26th, 2010 | Posted by Gavin Greene | 3 Comments

While its time in the console spotlight was short, the Sega Dreamcast’s longevity has been anything but. While among the most beloved of the cult consoles, its fandom isn’t the only thing that has kept the Dreamcast alive. Independent developers have been making new games for the consoles up until this year, a full decade after the consoles original launch, one such company being Redspotgames.
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Monday, August 23rd, 2010 | Posted by Gavin Greene | No Comments

Crystal Dynamic’s Lara Croft and the Guardian of Light will have the distinction of being the first game widely available at GameStop’s Downloadable Content Centers. Hoping to be a one-stop DLC shop, costumers can download and purchase all manners of downloadable content in any participating location.
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Thursday, August 19th, 2010 | Posted by Gavin Greene | No Comments

A college-degree career in video game design has been becoming more and more prominent. The Entertainment Software Association has calculated a 20% year over year increase in college design programs since the turn of the century. Over 300 schools now offer Video Game design majors, California being the most prominent with 40 (New York at 2nd with 26, Texas at 3rd with 21).
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Wednesday, August 18th, 2010 | Posted by Gavin Greene | No Comments

With little software coming out of Bethesda proper aside from re (and re-)leases of downloadable content, the company has remained pretty silent up until now on what they are working on and, more importantly, when we will get it. Executive Producer Todd Howard broke the silence at QuakeCon, saying that their next release is “pretty far along” and expected for this current console generation. The development process on the game proceeding the one currently on the burner is also well under way.
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Tuesday, August 17th, 2010 | Posted by Gavin Greene | 1 Comment

With fans practically begging Sony for a PSP phone, it may come to little surprise that the electronic company’s biggest rival was flirting with the technology. In the early 2000s, according to a source within a Pocket Gamer report, Nintendo had been engaged at its Kyoto HQ with phone manufacturer Nokia. The two companies had been working on a prototype phone with Game Boy functionality, allowing for classic gameplay directly alongside basic cell phone features. The project was eventually scraped, with Nokia going on to produce the N-Gage and Nintendo the DS.
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Tuesday, August 17th, 2010 | Posted by Gavin Greene | No Comments

2006′s Silent Hill may not have been on any critic’s top films of the year list, but within only a few weeks of release it made back budget and more, the DVD sales propelling its total gross far beyond what usually merits a sequel. Silent Hill 2 has indeed been in the planning phases for over a year, but its pre-production has been halted with no hint of resolution.
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Friday, August 13th, 2010 | Posted by Gavin Greene | No Comments

At this past QuakeCon, the normally licensing-heavy id Software revealed that it will be limiting the official licensing of its Tech 5 engine to internal Zenimax development. The company was acquired by the Media brand last year, and had previous plans to release the technology before their new parent company reanalyzed the engine, studio lead Todd Hollenshead describing the strategy as a “competitive advantage and we want to keep it within games we publish — not necessarily exclusively to id or id titles, but if you’re going to make a game with id Tech 5 then it needs to be published by Bethesda, which I think is a fair thing.”
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Wednesday, August 11th, 2010 | Posted by Gavin Greene | No Comments

The newest developer working under Activision’s most lucrative label is apparently drawing more than inspiration from real life soldiers. According to a recent Twitter post from the studio’s co-founder, Glen Schofield, Sledgehammer is “Working w/ military guys- their stories will blow you away. Names/locations will change but some situations going in the game- real stuff!”
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Wednesday, August 11th, 2010 | Posted by Gavin Greene | 1 Comment

The recently released Medal of Honor public beta revealed that a playable side of the multiplayer conflict would pit players as members of the Al Qaeda terrorist organization. The move brought on a sizable controversy to both EA proper and their DICE studio, the latter of which responded to the issue in a recent interview with PSM3.
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Wednesday, August 11th, 2010 | Posted by Gavin Greene | No Comments

Before he was the THQ games boss, Danny Bilson was on staff at Electronic Arts. And in a recent interview with CVG about the upcoming Homefront, Bilson brought up his past with the company in reference to a canceled shooter set in the current Iraq War.
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Wednesday, August 11th, 2010 | Posted by Gavin Greene | No Comments

Like their stocking of video games on the shelf to compete with their brick-and-mortar rivals, Blockbuster is again using video game distribution as the next arm in their business plan. Recently expanding their Blockbuster by Mail service to include games, they offer a library of 3,000 games both current and classic, in addition to their TV and DVD catalog. Costumers can start an unlimited rental program for $8.99/month, making Blockbuster a direct competitor for the games-only subscription service, Gamefly.
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Wednesday, August 11th, 2010 | Posted by Robin Meijer | 2 Comments

Kotaku reported today that according to undisclosed sources, developer Gearbox Software is currently working on the ill-fated Duke Nukem: Forever. After developer 3D Realms defaulted last year, development on Duke Nukem: Forever was apparently halted after having been in constant development for over twelve years. Legal battles ensued between developer 3D Realms and publisher Take-Two Interactive.
According to the sources, the game is currently in development at Gearbox Software and will be released under the name of this studio. In addition, one source indicated that a demo for the game will be made available later this year. Earlier this year, it was indicated that Gearbox had at one time been working on a prequel to the Duke Nukem series, known as Duke Begins.
Take-Two has confirmed that it does indeed own publishing rights to the current title, but would not comment on whether or not the game is in development. Randy Pitchford, President of Gearbox Software, also refused to comment on these speculations, but indicated that he may be able to better clarify the current situation at PAX Prime 2010, which is set to be held from September 3rd until September 5th in Seattle, Washington.
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Sunday, August 8th, 2010 | Posted by Gavin Greene | 1 Comment

The logo will probably look like this, only reversed.
Easily the biggest gaming surprise out of last month’s Comic-Con, Street Fighter x Tekken was one half of the cross-company promise to bring the two largest fighting games together for an all brawl. The other side of the coin, Tekken x Street Fighter, was left to mystery at the convention. But in just a few weeks, the game will be making its premiere via live match at Germany’s Gamescom.
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Sunday, August 8th, 2010 | Posted by Gavin Greene | 1 Comment

In yet another corporate downsizing, The Conduit-dev High Voltage Software has announced that 25 staff members have been let go as part of a downsizing brought on by re-assessment of production requirements. A representative for the company spoke in detail on the lay-offs to IGN.
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