Report: ‘Kinect Star Wars’ the Result of 10 Different Dev Teams

04 Apr, 2012

Eurogamer is reporting (via the findings of Twitter-investigator Superannuation) that the recently released Kinect Star Wars is the result of ten different design teams. Specifically, the hack-and-slash/dance-simulation/city-stomping/pod-racing motion game was “supervised 1 PC and 9 external teams (200+ heads)”. Teams reported to be involved in the project are Frontier Developments (Kinectimals), Terminal Reality (Ghostbusters: the Video Game), LucasArts (w/ Skywalker Sound), and visual effects studio Rhythm and Hues.

Superannuation’s findings stem from the LinkedIn resume of Adam Joseph (CSM), a Senior Producer at Microsoft. While many have balked in reaction to this news, it’s highly unlikely that all studios played an equal hand in the game’s production. Both LucasArts and Skywalker Sound – based on their previous positions in third party projects – were likely on hand to preserve universe continuity and make available assets from the film, for example.

In a humorous side note, Harmonix’s John Drake took to Twitter to insist that the music-rhythm developer had no hand in Kinect Star Wars‘ dance segments, saying, “Pre-emptive tweet, since I’m seeing q’s again: @Harmonix and @Dance_Central have nothing to do w/the dancing mini-game in Kinect Star Wars.”

About the author

Gavin Greene
Gavin Greene

Elder Geek installed GavinGreene.exe into its News editorial directory in May of 2009. The resulting mobile humanoid server has developed frighteningly realistic obsessions with RPGs, Adventure Games, and Industry Politics, and may be the harbinger of the inevitable singularity. Follow him on Twitter @ElderGeekGav

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