Just because the rumored partnership between Sony and Gaikai didn’t pan out, doesn’t mean the electronics giant isn’t keen on getting into the cloud gaming business. Sony Worldwide Studio head Shuhei Yoshida (above) stated the company has been the other major cloud gaming service, OnLive, with noted curiosity.
“We’re looking at what OnLive is doing, and the tech around that, and considering how this can be a part of PlayStation,” Yoshida responded in an interview with MCV Pacific. “I think when it becomes a reality, what it’d do is allow us to reach a broader audience on devices Playstation platforms, reaching broader audiences than we currently can.”
“I think those avenues are valid and it’s definitely a good idea to make use of cloud gaming technologies,” Yoshida continued, “We’ve been looking at the variety of technologies we could include in the Playstation ecosystem…Cloud gaming services allow us to stream games via a server to different devices, but in order for it to become practical, the internet has to be very robust in terms of bandwidth and latency.”
Yoshida added that the company always wants to think globally with any new hardware, and certain regions lack the infrastructure necessary for cloud gaming, “As with all things infrastructure, it takes time for it to become widely available. Some consumers in the US and some parts of Europe have very robust and fast net speeds, so cloud gaming would be practical in those markets, but not when you look at the wider, broader global market.”