10 Mar

Earlier today at the Game Developers Conference in San Francisco, OnLive COO Mike McGarvy revealed that cloud-gaming service OnLive is scheduled for a launch on the 17th of June 2010. The service will be available for PCs and Macs, but will be limited to users in the United States. More information regarding a possible launch outside the United States and the OnLive MicroConsole, which is designed to bypass the need for a computer entirely, will be made available later this year.

The service will require a monthly fee of $14.95, with prices of specific games to be determined at a later date prior to release. Several major publishers, such as Ubisoft, EA, THQ, Take Two and Warner Bros. Interactive, have expressed their support for OnLive and have announced that they will be making games available for the system. New titles that will be available at launch will include Assassin’s Creed 2Prince of Persia: The Forgotten Sands and Metro 2033.

McGarvy has stated that more information will be revealed at the E3, which will take place from June 15 – 17th.

One thought on “OnLive Set for June Launch”

  1. Sorry no dice from me. Best of luck to you guys. I prefer to OWN my games, not pay you to play the games that I “bought” and have it stream to my house, which at some points the internet can get bogged down, so that would mean I would get less resolution and may not even be able to play them at all. Also if the servers go down I wouldn’t be able to play. I will stick with my Gaming rig.

    It will be interesting to see what happens with this in the future.

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