With lukewarm reviews and underwhelming sales, it looks like Obsidian’s grand espionage-RPG experiment Alpha Protocol didn’t do well enough to continue production on the game’s intended sequel. Sega West President Mike Hayes broke the news to CVG, citing public reception and poor sales as the key reasons the sequel was taken off the case.
“Let’s speak very commercially; the game hasn’t sold what we’ve expected, therefore we won’t be doing a sequel. The concept was brilliant, though,” Hayes declared, “You know this whole thing with Metacritic where you have to be in the high 70s to mid-80s minimum [to have any success] – well, with RPGs you have got to be in the late 80s…Whilst we had a good game, I don’t think we had a game that had enough to get us to that upper echelon and I think that was the issue…Again, the amount you need to invest to get there is so large because RPGs are naturally big projects. We’ve decided we won’t do a sequel.”