11 May

Nowgamer.com has reported that in a recent interview with Play Magazine, Obsidian Entertainment CEO Feargus Urquhart said that while he isn’t entirely sure if all of the criticism Fallout: New Vegas received was  entirely fair, he does wish they hadn’t released the game as buggy as they did.

Looking back on previous titles released by the studio Urquhart indicated that “in the same conversation that I hear how buggy KOTOR and Alpha Protocol were, I also hear how great they were.” Unfortunately, New Vegas does not seem to undergo the same treatment. He also promised that the next title that will be released by the studio, Dungeon Siege III, will not be released in a similarly bugged manner.

Urquhart identified two separate issues which may have contributed to the large amount of bugs that were included in the game when it was released in October 2010, namely the sheer size of the game, and the fact that the studio was not using technology developed by other parties, making it impossible for the developer to directly address technological issues.

[W]e made a gigantic game, and I’m proud with what we were able to do but I wish it wasn’t as glitchy when it came out. […] [I]t’s difficult to get a game the size of New Vegas bug free. But that’s an excuse and it doesn’t matter when someone’s paid $60 for a game.

 

 

One thought on “New Vegas Developer Regrets Glitchy Launch”

Comments are closed.