The PSP Engine, soon to be responsible for the remastered versions of PSP games optimized for the PS3, was unveiled at Tokyo’s Game Tools & Middleware Forum 2011. Kentaro Suzuki first introduced the engine, detailing many of its finer features, including the memory expansion tool set that will be used to render higher definition textures. For a full list of the features allowed by the PSP Engine, follow the jump.
According to a report by Andriasang (via Famitsu), the engine has been built from the ground up to offer these features in its conversions:
- High res rendering
- Control (with Dual Analogue support) through wireless controllers (Dualshock 3/Sixaxis)
- 3D stereoscopic output
- Ad-hoc Party unification
- Main memory and graphic memory expansion
- Common save data