GamescomDay4 24 Aug

Polyphony’s ‘Gran Turismo 6’ On PS4 Could Evolve Into ‘GT7’

At a Gamescom panel attended by Joystiq, Polyphony Digital CEO Kazunori Yamauchi has said that while the studio has a PS4 version of Gran Turismo 6 in mind, by the time it is developed it could have evolved into Gran Turismo 7.


Rare Keen To Revive Its Older IP For Xbox One Kinect

Speaking to Official Xbox Magazine UK, Rare’s Simon Woodroffe has said the studio is keen to revive some “older Rare IP” on the Xbox One utilizing its improved Kinect sensor.

“When we launched Kinect obviously there was a big focus on ‘everything must be Kinect’,” he said, in part.

“Now it’s in the box, [we can] use it where it make sense, don’t where it doesn’t. It can be used in some really – not gimmicky ways, which is what I think you’ll see a fair amount of – but ways that actually really enhance the game. We’ve got some ideas for how to use it in the right way,” he continued.

“We’ve got ideas for most older Rare IP, you won’t be surprised to hear. There’s quite a lot of desire to do that, and Viva Pinata, Conker… Banjo’s very popular internally, a lot of people want to do stuff with Banjo”

“We’re all about giving people new experiences, that’s what we want to do. It’s a very technical studio … We want to find that thing that nobody’s ever done before and make a game out of it. We should be inventing new genres, inventing new ways to play. And this sensor gives us new opportunities to do it, with the fidelity it has now.”


Frank Gibeau Insists EA Still Has A Good Relationship With Sony

Following the announcement of several Xbox exclusive deals, EA Labels president Frank Gibeau has insisted in an interview with CVG that EA is platform agnostic and holds a “very good” relationship with Sony.

“We’re changing nothing in our policy about being platform-agnostic,” he said, in part. “One of the things that struck me this week is how a tactical deal with one of our platform partners has been blown out and perceived as strategic tilt – that’s a messaging error on our part. There is no strategic tilt.”

“The Sony platform and the Xbox platform are both very important to us. If you look at the previous generation we did tactical deals with both Sony and Microsoft throughout the cycle. Titanfall is different, it’s an EA Partners game – everything else is platform agnostic.”

“It’s a long cycle, and certainly there’s potential with Sony exclusivity deals too.” Gibeau added.


Deep Silver Says Metro Franchise Will Continue, Looks To Make It More ‘accessible’

Speaking to Joystiq, Deep Silver CEO Dr. Klemens Kundratitz said the company will continue the Metro series beyond Metro: Last Light, which it acquired during the THQ assets auction.

“It’s been a positive experience,” he said, in part. “I’m very glad we acquired that brand. While it launched in a very dry space in the gaming calendar this year, it still got a lot of attention. Our ambition is to absolutely continue with that brand and we will also, in the next phase, look to making it more accessible for a broader gamer audience.”

Kundratitz also emphasized that Deep Silver is not announcing a Metro sequel, but he is confirming that the brand is part of Deep Silver’s future, and they have plans to work with Metro developer 4A Games.


‘World Of Tanks’ Could ‘eventually’ Come To Xbox One

Speaking with IGN, Wargaming CEO Victor Kislyi has said that World of Tanks could eventually come to Xbox One, once the console version has a “meaningful user base”.

“I see no reason why we won’t eventually do next-gen,” Kislyi said, in part. “But first, let them come out. Second, let them get to a meaningful user base. In free-to-play, you have to have millions and millions of players.”

“On the PC, we have 77 million registered users worldwide. More than 75% of our players never pay us anything. We monetize only a small percentage who deliberately, from time to time, give us something in the range of the price of a movie ticket. So one million, say, is not enough of a user base for a free-to-play game.”

“However, let them come out. There are no tangible restrictions. We see no reason not to work with [Xbox One] in the future, but we’re going to focus on polishing and releasing this one, see how it goes, see if we have any problems or challenges, and fix them. Free-to-play allows you do very fast iteration on the back end. That’s the beauty of free-to-play.”


‘Titanfall’ Will Not Have Microtransactions

Respawn community manager Abbie Heppe has told VideoGamer that Titanfall will not use microtransactions.

“We’ve been so singularly focused on creating this game and getting it out,” Heppe said, in part. “We’re a small team and we just go project by project. It’s something that we’ll have to think about later on. Although for this one, I know we got asked a lot early on, like, will [we] be going near microtransactions, are you going to do that? That’s not us.”

Titanfall producer also told VG247 that the game uses dedicated servers running on the could, resulting in no more host migrations when players leave the game.


‘Ryse: Son of Rome’ Microtransactions Won’t Make It ‘Pay To Win’

Microsoft producer Justin Robey spoke to Eurogamer at Gamescom and explained that Ryse: Son of Rome‘s microtransactions are there for convenience, and players will need a certain level of experience in order to purchase certain packs.

“We specifically do that so you cannot pay to win,” Robey said, in part. “Microtransactions are merely there as a convenience thing for people. It’s completely optional and is not required in any way shape or form for gameplay. All content is accessible without using it – the message is very simple: it’s optional and it doesn’t give you really any major benefit.”