Battlefield4NavalStrike 26 Apr

DICE has deployed new high-performance servers to fix the lag issues Battlefield 4 players have been facing in 64-player multiplayer matches.

“We’ve found that the root cause of the issue was a configuration of certain hardware types,” DICE general manager Karl Magnus Troedsson wrote in a new blog post, in part. “We have invested in new hardware to resolve this issue and deployed new higher-performance servers this week.”

DICE first announced it would be upgrading its server hardware earlier this month, following the release of the Battlefield 4 Naval Strike DLC. “In preparation, we conducted a significant amount of testing before installing the new servers to ensure they would correct the issue. We are already seeing performance improvement with 64-player matches and expect this to continue.”

“While the process took longer than we would’ve liked,” Troedsson added, “we wanted to be 100% sure it was done right and that the long-term solution was properly in place. Our objective is to deliver the best player experience possible. We feel this solution helps us deliver that to you.”

(via CVG)