Bolstered no doubt by Blu-ray and DVD sales of its movie counterpart, the interactive version of James Cameron’s Avatar has sold a nonetheless surprising 2.7 million copies since its release late this year. Criticized for its lack of hype build-up and odd move of releasing two weeks before the film version, the sales of the game have proven to have Na’vi sized legs at retail. No sales breakdowns by console or month have been officially released.
*Looks down and shakes head*
And to think, Cameron had a stage for 20 minutes at e3 to talk about this pos.
Yeah that was too long, and the game suffered from being generic. The only thing it has going for it is 3D but that is it.
I wonder how many copies Twilight: The Game would sell.
Up there with Wii Fit, most likely…sigh…
The game wasn’t that bad. I have it and actually enjoy it quite a bit, especially the pseudo-strategy side-game.
I think it wasn’t what people expected, but I don’t think it was bad or too generic. *I* personally had more fun playing this than Assassin’s Creed 2, for example.