Saturday, August 28th, 2010 | Posted by Gavin Greene | No Comments
You can already activate and use several Xbox Live Dashboard features on your Windows 7 Phone, full phone-to-console gaming in real time is deep in development. Speaking at the X10 event in Toronto, a representative from Microsoft described the future functionality, including hints at PC-Phone interactions taking place over the Xbox Live infrastructure.
Vanitas was originally released on the iPhone and iPod touch and it launched at the Art History of Games symposium in Atlanta, Georgia on February 4, 2010. Vanitas is a wooden box with small objects in it. Every time you open the box, you see three new objects. The different combinations form compositions that remind of “Vanitas” -or “Memento Mori”- paintings from the renaissance and baroque periods.
Vanitas is available to play within your web browser, but it does require a plug-in from Unity.
Monday, August 16th, 2010 | Posted by Gavin Greene | No Comments
While id Software has already been heavily focused on its back catalog, studio head John Carmack has confirmed the company to be solely looking to its existing brands for the next decade. Speaking in an interview with Official Playstation Magazine, Carmack discusses how Rage will be the last new IP from the developer for the conceivable future.
Friday, July 30th, 2010 | Posted by Gavin Greene | No Comments
Speaking to IndustryGamers, Bethesda Game Studios Executive Producer Todd Howard spoke on a “really cool” mobile project that the company had been in development. Put on hold when their parent company Zenimax acquired id Software, Howard assured that the design was still on the back burner, being saved for a less crowded smart phone development period.
Wednesday, July 14th, 2010 | Posted by Gavin Greene | No Comments
Google is looking to get into the gaming world in a major way. Becoming the latest big budget firm to heavily endorse Facebook-related products, Google has invested between $100 and $200 million in social-games maker Zynga (Mafia Wars, Farmville). Adding that to the estimated $300 million the developer has already received this year in additional funding elsewhere. Analysts are estimating the move to be a part of the soon-to-launch Google Games social gaming platform.
Sunday, July 11th, 2010 | Posted by Gavin Greene | No Comments
Sony’s got it in its TVs, Nintendo has it on its portables, and soon Apple wants you to have it on the go. 3D Eye Solutions has revealed its support for the iPad platform, detailing its plans for App conversion and bringing the full functionality to all existing units. No details have emerged on any accessory or additional required payments have been made, but more information is expected to be revealed as Apple prepares to go live with the technology sometime in the future.
Wednesday, June 30th, 2010 | Posted by Gavin Greene | No Comments
Tetris is one of the most recognizable pieces of pop culture in history, so its no surprise how frustrating the inability to get good multiplayer out of the brand could be. For the past 10 years, original creator Alexey Pajitnov has been attempting to integrate the functionality, but to little avail. Sitting down with Gamasutra, Pajitnov expressed his irritations and the Tetris brand itself.
Tuesday, June 29th, 2010 | Posted by Gavin Greene | No Comments
The oft-rumored subscription service is finally coming console-side. Hulu.com recently introduced the world to “Hulu Plus,” a planned expansion of its existing television and movie streaming service onto mobile platforms like the iPhone and video game consoles like Playstation 3 and 360. An ad-based service with a $10 monthly subscription cost, Hulu Plus will offer full seasons of shows under Hulu’s existing partnership licenses, as well as being available in up to 720p High Definition. No concrete release date (aside from this July for PS3, and “2011″ for 360) has been given for the console release, but invitations to the service will begin being sent out to current Hulu subscribers, as well as those that follow the site on Facebook and Twitter.
Wednesday, June 23rd, 2010 | Posted by Eliot Hagen | No Comments
Sega has released a bunch of screenshots from their upcoming Sonic the Hedgehog 4: Episode 1. The game, touted as a return to classic form, will be released on PSN, XBLA, WiiWare, and on the iPhone. Check out the gallery of screenshots after the jump.
Friday, June 11th, 2010 | Posted by Gavin Greene | 2 Comments
The iPhone’s has kept a vice-like grip on the portable technology market since its release in 2007, and that success has been wooing some of the best developers in the games industry to make new or port over some of the best IPs to the hardware. The trend continues with both Facebook’s Farmvilleand Activision’s Guitar Hero scheduled for release on the platform. Mark Pincus recently revealed the impending release of the 70 million player strong social game on the iPhone, stating that “With FarmVille on the iPhone, you can farm anytime, anywhere.”
Monday, May 24th, 2010 | Posted by Gavin Greene | Comments Off
Sonic the Hedgehog 4: Episode 1 has been under major scrutiny since its debut trailer, as it appears that Sega is really trying to re-capture the 90s zeal the franchise once enjoyed. It’s no surprise then that the company is taking as much time as possible tweaking the episodic release, recently announcing a production delay that puts the game now in “Late 2010.”
Tuesday, May 18th, 2010 | Posted by Gavin Greene | 1 Comment
While its no surprise to hear that Search Engine, Browser, Smart Phone OS, and 3D Modeling Software owner Google is looking to get into gaming, the entry of general-interest magazine Reader’s Digest into the fray may come a little unexpected by some.
Wednesday, May 12th, 2010 | Posted by Gavin Greene | No Comments
The current masters of episodic gaming, TellTale Games, have seen unprecedented success with a very television-like game release structure. With their new Pilot Program, selected independent developers could theoretically share in that success. Similar to Television pilots, the program allows for TellTale to release either a selected portion or chapter of a game on a trial basis, those selling past a to-be-determined point winning further releases in conjunction TellTale’s episodic calendar. The first game to see release with the structure will be the Professor Layton-cum-Monkey Island Puzzle Agent, coming (in some form) this June for PC, Mac, Wii, and iPhone.
Tuesday, May 11th, 2010 | Posted by Gavin Greene | 1 Comment
With an iPod in every pocket and (soon) an iPad in every home, Nintendo may be eying up Apple as a potential threat in the handheld market. Having already reported a decline in profits, an offensive against Apple may be just what the Big N needs to continue its industry dominance. Company President Satoru Iwata, in conflict with Nintendo of America President Reggie Fils-Aime’s previous statements, has purportedly spoken to executive staff about “the enemy of the future.”
Friday, May 7th, 2010 | Posted by Gavin Greene | No Comments
Soon, OnLive may not be your online cloud computing option. Gaikai, brain child of Shiny Entertainment co-founder Dave Perry, was pitched to the global consumer market with an image that has many eager to get their hands on the service. Contained within a single uploaded image was the country-sized MMO World of Warcraft being successfully streamed through normal WiFi on an Apple iPad. Perry is looking to market Gaikai directly to publishers, and make “games accessible anywhere.”