Following the successful transition of Dungeons & Dragons Online into a free-to-play MMORPG, Turbine and Codemasters have re-released The Lord of the Rings Online as a free-to-play title. The game was originally released in April 2007 and has been complemented with two expansion packs in the years following release. Similar to the pricing structure currently in […]
I’ve been reminiscing about EverQuest, back from the Trilogy days (up to Velious, but not past it – what I consider to be the true EverQuest), and I’m remembering details about what made the game enjoyable for me. Yesterday I spoke about the leveling process being my favorite thing in MMORPGs. [Note: Not all leveling processes are created equal – some suck] This led me to start thinking about specific things I did while leveling up in games like The Realm, EverQuest, and DAOC, that are missing from today’s games.