It doesn’t take a high-ranking economist to see the massive explosion of revenue stemming for the last few years from the Massively Multiplayer Online market. Ever fueled by Blizzard’s country-sized World of Warcraft, the draw of the social gaming sphere isn’t just on wallets. A recent study from Gamesindustry.com, Today’s Gamers MMO Focus Report, 15% […]
Keen Software House released some more information today on their part MMO, part single player, fully destructable space adventure: Miner Wars for PC and Xbox Live Arcade. Players fly mining ships in an open world asteroid belt, dig kilometers of tunnels, harvest the ore, travel the solar system, and fight enemies while discovering alien secrets. […]
I’ve been reminiscing about EverQuest, back from the Trilogy days (up to Velious, but not past it – what I consider to be the true EverQuest), and I’m remembering details about what made the game enjoyable for me. Yesterday I spoke about the leveling process being my favorite thing in MMORPGs. [Note: Not all leveling processes are created equal – some suck] This led me to start thinking about specific things I did while leveling up in games like The Realm, EverQuest, and DAOC, that are missing from today’s games.
In an interview with Gameindustry.biz, Funcom CEO Trond Arne Aas has stated that despite a very difficult first 12 months, their MMORPG Age of Conan is now once again showing positive signs and increasing subscription numbers.