The stigma of an “Adults Only” rating – and the subsequent ban many top retailers have on all products that achieve said rating – have kept most publishers from producing anything that could go beyond “M for Mature”. It’s a stigma that Patricia Vance, President of the Entertainment Software Ratings Board, wants to see diminish.
For all of the controversy surrounding them, one would assume that the majority of games released in the United States were for those players 17 years or older. According to the Entertainment Software Rating Board, the exact opposite is true. In its yearly ratings breakdown for the past year, the ESRB charting only around 5% […]
The Boy Scouts of America has been a long-respected institution for the social development of adolescents, so its great sign of the industry that video game education has become part of the Cub Scout curriculum. Integrated into both a belt loop and academics pin (two modes of physical signification, similar to the famous “badges”), the […]
Looks like major publishers are taking label distinctions to some vogue heights. Nintendo began last quarter by giving its Teen-Rated titles a different black box to separate them from every other rating, and now Square Enix looks to distinguish some of its more mature titles with a new label. The “Square Enix Extreme Edge” label […]