28 May

Redwood City, CA – May 27, 2009

Electronic Arts announced today the rebranding of their Redwood Shore studio to the sharper, more individualized name of “Visceral Games.” Representatives say the shift in name will better help reflect the studio’s focus and identity within gaming culture. The studio behind one of the best horror titles in recent memory, Dead Space, has two titles currently under production, in addition to two unannounced projects: the wii-exclusive on-rails horror title Dead Space: Extraction, and the mythically-based mega-action IP Dante’s Inferno. The studio is located in Redwood City, in the same limits as EA’s corporate headquarters. Visceral Games has a partner studio in Melbourne, Austrailia, which works in conjunction with the California team to create the studio’s unique IP.

“Action, intensity, excellence. It isn’t just in our DNA, it’s in our blood,” said Glen Schofield, VP and GM of Visceral Games. “For the past two years, we have adopted a new culture that prizes excellence above all else. Primal action is the beating heart of the studio and now our new name reflects that.”

27 May

May 27, 2009

What began as a rumor became an actuality when a representative for Take Two Interactive today confirmed the official launch date for the upcoming underwater shooter, Bioshock 2. Sequel to one of the most critically lauded games ever produced, the title will be released to retail in the States on November 3, while those in the European and PAL territories get a head start in Rapture starting on October 30. No platforms have been officially announced, but both the PC and Xbox 360 are guaranteed, with a PS3 version to also be available at launch or, at the very least, come later on down the road.

The sequel returns the player to the submarine ode to Ayn Rand known as Rapture, taking place after the inital fall of the city and the mutation of its inhabitants. This time around, the player is taken into the diving suit of the first ‘Big Daddy’ prototype, able to guide around little sisters to have them collect ADAM energy from fallen civilians. Despite your adeptness at both plasmid and general combat, a worthy adversary lurks in the depths in the form of the ‘Big Sister’ another mechanized humanoid with greater speed and a much more wicked mind.