27 May

May 26, 2009

Capcom recently drafted accalimed artist Dave White to create a one-of-a-kind, fully customized tournament Mad Catz tournament stick. The stick is fully featured for actual gameplay, and is 360-compatible. Autographed by the artist and using exclusive artwork, the stick is up for public auction until June 16th, the proceeds of which will go to the Shelter charity. Those interested in putting a bid should send their personal information and amount bid to iheartdavewhite@capcomeuro.com.

27 May

New York, May 26, 2009

Sumthing Else Musicworks, in collaboration with publisher Capcom, announced the release of the offical Resident Evil 5 soundtrack, featuring the original in-game compositions. Availalbe today in both physical disc and digital download formats, the 3-Disc set can be downloaded via either Sumthing Else Musicworks’ own service (www.sumthingdigital.com) and iTunes. Kota Suzuki, the lead composer on the project, recently spoke on the IP’s audio development, saying, “As the look of the game has changed from the previous series, I spent many hours trying to figure out how to approach it with music. We tend to relate horror with darkness, but this time the game takes place in Africa with a blazing hot sun. I contemplated on how I could stir the player’s emotion by music embodying two opposite elements? After much trial and error, the director came up with a key phrase ‘panic horror.’ And from there, I put my focus on panic-stricken music for the players. In fact, I did often get panicky while playing this game myself. I wonder what your experiences will be?”

27 May

London, May 26th, 2009

Square Enix announced today a new limited collector’s edition of the popular action-JRPG, Star Ocean: The Last Hope, to arrive across PAL and European territories on June 5th, exclusively on the Xbox 360.“We are delighted to bringing this exciting new chapter of the critically acclaimed STAR OCEAN series to Europe and PAL territories.” says John Yamamoto, President and CEO of Square Enix Ltd. “Star Ocean: The Last Hope is a stunning and captivating adventure and the Collector’s Edition will be sure to please fans eagerly awaiting the release.”

Star Ocean: The Last Hope Limited Edition to feature:

• Limited edition STAR OCEAN: The Last Hope Box:
Unique ‘digistack’ packaging with dual gatefold, inside a special collector’s sleeve.
• STAR OCEAN Soundtrack Compilation CD:
The STAR OCEAN Sound Best Collection showcases key themes from across the series specially chosen by the game creators and series fans.
• Five STAR OCEAN: The Last Hope Character Cards:
Collectable prints of lead characters from the game, using rare artwork not officially released in Europe and other PAL countries.
• Brady Games Official Miniguide:
32 page game guide printed in full-colour, with extra character artwork, descriptions and walkthrough information – to help you on your journey through the universe.
• Three STAR OCEAN: The Last Hope Game Discs
Expansive galactic adventuring goes across three game discs, accompanied by full-colour play manual.

27 May

London, May 26, 2009

Despite being an efficient and effective method of advertising, many major brands  and labels have yet to get into the in-game commercials and ads. Media analyst, Screen Digest, however, sees this as a temporary hitch, and predicts the in-game advertising market to grow beyond $1 billion dollars by 2014. According to the firm, the video game format contains a lot of qualities preferable and saught after by brands of all quality, including: “scalability, accountability, high levels of audience engagement, positive brand associations in often highly-prized games media and the opportunity to communicate with demographic groups that are proving increasingly hard to reach via other media.”

“Dynamic in-game advertising offers brands the same accountability as other digital platforms but in a more controlled environment than social display media and through a more standardized value chain than mobile advertising.” says Vincent Letang, Senior Analyst for Advertising at Screen Digest. “Like online video pre-rolls, in-game advertising fills a gap in online branding, bringing familiar formats such as virtual billboards and TV ads into the gaming experience.”

“Games are proven recession-beaters with an ad-funded online model that actually works.” adds Adam Smith, the Futures Director at GroupM, a digital planning firm. “There are many ways in which advertising can help evolve business models for video games and we have only just begun to explore that potential. Given gaming is now a mainstream leisure interest, in-game deserves the same consideration as mobile and social media.”