charlesbellfield 18 Nov

Former vice president of strategic planning and corporate affairs at Sega of America, Charles Bellfield passed away in San Francisco on Friday night.

His brother Edward Bellfield made the announcement on his Facebook page which was filled with messages of support and condolences including a message from Electronic Arts COO Peter Moore.

“The life of every party, a true bon vivant. The quintessential Englishman abroad,” Moore wrote, in part. “Together we would take on Sony, joust with EA, and even battle with our own parent company back in Tokyo. All with a sense of irreverence and good natured competitive spirit that Charlie and I believed embodied what Sega needed to be about. He was smart and mischievous, with a dry humor and a classic sense of right and wrong. Long after we parted ways at Sega, we were (and are) friends to the end.”

Charles Bellfield was Sega of America’s VP of strategic planning and corporate affairs from 1998 to 2003, and was the spokesman for Sega of America during the launch of the Dreamcast. Bellfield also held other executive positions at companies including Edelman, Capcom, Codemasters, 3DV Systems, EmotionPlay, and Imagination Technologies’ Pure North America division.

(via GamesIndustry International, SegaBits)

BlizzCon Logo 16 Nov

What’s better than 25 geeks raiding?  25,000+ Blizzard fans stampeding throughout the Anaheim Convention Center on a mission to learn what’s happening to their favorites games, partaking in demo builds and meeting their large assortment of online pals in person.  Are you the type of person who’s ready to wait three hours in line for your badge?  How about four hours to be at the front of the rush to get the best seats for the opening ceremony?  The excitement and overall passion exhibited at this year’s event were an extraordinary site to witness in person.  We know what you’re interested though.  What kind of information came out of the convention and what do we think about it?  Let’s start with the biggest news.

warlods of draenor

World of Warcraft has been kicking it for around nine years now.  It’s been through up and downs, but the expansions just keep on coming.  This one is no exception, as it tries to recapture some nostalgia from current and former players who played during the golden era of The Burning Crusade.  There’s quite a bit of information in regards to the xpac, so we’re going to hit some of the biggest things in bullet point fashion.

  • One free level 90’s for everyone so your friends can catch up and you have the option to main switch.
  • Flex raiding is now part of all tiers of difficulty except Mythic (formerly known as Heroic).  This makes it much easier for groups of friends to raid together without the constraints of a certain size for heroic (formerly called normal) content.
  • Mythic raiding will be 20 man only.  That means no more 10 or 25 man raiding.  This truly only effects a small portion of the player base, however it’s significant for those it does.
  • Bags are getting cleaned up.  Quest items, toys and similar items will now be put into collections.   Also many materials will now stack up to 100.  You can even craft from your bank.
  • The item squish is here.  Stats are being lowered across the board.  No more warlocks pulling 700,000 DPS on Protectors.  Your relative power will remain as well.  If you want to solo old content, you’ll still be able to.
  • Gear has has a new approach.  Stats now change based on spec.  This means all plate users can use the same drops.  Also, tertiary stats like like movement speed and increased cleave have a low chance of appearing on your drops.
  • No new abilities outside of level 100 talents.  They feel players have enough abilities on their bars as is.  The idea is to simply add upgraded versions of spells instead, such as improved fireball for a mage doing 30% more damage.
  • Garrisons!  Basically it’s like the farm from MoP on steroids and is a simplistic form of player housing. For those who have played Star Wars: The Old Republic, you can tell Blizzard took inspiration from the quest/gathering system when they put garrisons together.

Quite a bit of change for some; but the general feel here is that Blizzard is trying to make the game more accessible for the vast majority of their players, while at the same time providing a better experience moving forward for the hardcore raiders.  Their decision to go exclusively with 20 man raiding for Mythic difficulty will be tackled in more detail in a future article.

HearthStone

This small project turned big has been turning quite a few heads since the closed beta started to become widespread.  With the virtual card battle market still largely untapped in regards to becoming a mainstream entity, Hearthstone seems to be taking a lot of the right steps in order to finally breach that level.  Like with Warlords of Draenor we’re going to hit on what we feel are the most important items learned from BlizzCon.

  • They feel that balance on the whole has been going very good, however like all games of this sort, it’s an ongoing process.
  • Almost half of the top ranked players in the game have not spent any real life currency within Hearthstone.
  • Ranked play is going to see a revamp with ranks reset every single month and a total of 25 ranks to progress through.  However, there will be a max rank called “Legend” which can not be lost until the season ends.  They view this rank as the goal for all competitive players.
  • They are planning to add in reconnecting since those who currently do so automatically lose their game.
  • Expansions are being planned.  That means you should definitely expect a Death Knight and Monk hero down the road.
  • Hearthstone is going to be on Android, iPhone and Windows 8 Touch.  This is possibly the biggest news, as the game feels perfect for mobile platforms.

heroes of the storm

The audience went nuts during the cinematic for this game.  Especially when it ended with Nova nuking Diablo.  Unlike WoW and Hearthstone though, there wasn’t really a plethora of information regarding the game beyond gameplay itself.  It’s clear that Blizzard realizes that they completely missed the boat in regards to making a MOBA based on the DotA map that LoL, DotA2 and HoN are entirely based around.  That’s a good thing, because if they went that rout, it wouldn’t have been pretty.  There simply isn’t room for another contender in that ring.

Instead Blizzard decided to go with objective based gameplay.  Think more like WoW battlegrounds.  You now have to worry about more than just killing the opponent because if you’re able to complete the map’s major objective your team will get aid that has the propensity to completely turn the tide in your favor.  An example of this is within the map Blackheart’s Bay.  If you’re able to collect ten Dubloons from player kills and creep camps, the pirate lord Blackheart will turn his ship and fire on the opposing team’s towers.

On the whole the game felt like it was Blizzard made.  It was polished, visually appealing and seemed to do what Blizzard was aiming for.  If you’ve always wanted to kill Illidan as Jim Raynor, you’ll finally have a place to do this.  For the majority of people though, unless Blizzard adds some incentive, it’s going to be hard to drag people away from games like LoL and DotA 2.  A large reason so many people play those games (especially LoL) is because their friends do.  Adding some connectivity for unlocking goodies between Heroes of the Storm and Blizzard’s other titles could do just that.

You may notice there isn’t much about StarCraft 2.  That’s because there really wasn’t anything to speak of outside of the WCS Finals.  Yes, we too felt bad for Jaedong, and we wonder how many Protoss have suddenly rediscovered their love for canon rushing.  Outside of a future patch adding the clan and group event calender, custom clan decals, a new level cap and related rewards; there really wasn’t anything groundbreaking in regards to the future of the game.  We do however expect next year’s BlizzCon to be far more fruitful in regards this franchise since Legacy of the Void should be around the corner by then.

We hope you enjoyed our coverage of BlizzCon 2013!  Again, stay tuned for the mentioned article about the switch to 20 man raiding for guilds progressing at Mythic difficulty in Warlords of Draenor.  You can also click below for twenty pictures of our superb time in Anaheim.

BlizzCon 3

The swarm descends! | be sure to click for all our pictures from the con

EAlogo-dark 15 Nov

Electronic Arts recently posted a message on its EA Help website claiming the PlayStation 4’s day one update was the cause of instability issues in games.

“Unfortunately since it’s an issue with Sony’s firmware, it requires a new update to fix it,” the post read, in part. “Sony is working to resolve the issue as quickly as they can. They will update their System Update page as new versions are made available, and we will keep this page updated as we find out more.”

An EA spokesperson has since told Game Informer that the message was “posted in error,” and suggests players visit the PlayStation support website for answers regarding connectivity and other issues.

(via VG247)

Thief2014 15 Nov

According to a blog post by Eidos Montreal, the developer has removed the quick time events from the upcoming Thief reboot due to the reactions of both fans and press.

“We’re not implementing them,” Valerie Bourdeau wrote, in part. “To begin with, there were very few instances of QTEs in the game: in fact there was only one in that whole hour-long E3 demo. However, given the strong reactions it evoked in the press and the community, it was an easy decision to do away with them entirely. So we’re not doing it. No quick time.”

The developer is also adding a hardcore mode which allows players to customize different aspects of the game. “We now refer to ‘hardcore mode’ more as a custom difficulty mode. This allows players to customize the game in a number of ways,” lead level designer Daniel Windfeld Schmidt explained, in part. “One of my favorites is the Ironman: if you die, game over. Hey, what is life without a little risk? We even added a ‘If the enemy detects you, you die’ mode.”

“Remember, these are extra options especially suited for those who crave a little more challenge.” Schmidt also added that Focus and other related abilities can be disabled, and there is a long list of UI elements the player can disable as well. “So don’t worry, you will be able to get the game just the way you like it.”

Eidos Montreal confirmed that the Thief‘s XP system was being removed in October due to fan feedback. “Fans might be surprised how often the devs go to the forum to see how things are perceived in the real world,” Schmidt wrote at the time. “This feedback is extremely valuable to us, so as you can imagine, the consistent reaction to the XP system was something that indicated we needed to revisit some design decisions.”

(via CVG)