18 Oct

After gaining considerable internet fame making reviews of the Star Wars prequels, the folks at Red Letter Media have diverted their considerable independent talent to making a full feature. Stuffed to bursting with allusions to the gore of cinema’s past as well as plenty of its own red stuff, Feeding Frenzy is a short little grosser that plays to its strengths and thankfully avoids many of the pitfalls becoming of first-time major filmmakers.

Jesse is a clerk who just graduated from the same school of malaise and unpopularity as Dante from Clerks. The brunt of all social apathy in the area, his life suddenly takes a turn for the supernatural as he discovers the owner of the hardware outlet he works at has kept extremely dangerous hellspawned creatures below the storefront. As is the destiny of all demon creatures, the beasties escape and begin to terrorize all they come into contact with. As is also the destiny of all demon creatures, their biggest challenge comes from the rag-tag assortment of young adult archetypes that join up to defeat – or merely survive – the onslaught.

The rubber-monster sagas of the 1980s are the beloved and messy feathers in Feeding Frenzy‘s cap, and the same tropes are exploited here to glorious effect. A film tailor-made for fans of the disgusting and histrionic, everything from the effects to the acting caters to the immediate effect of tickling the reptilian part of the brain that likes to see hot girls chased down to death and protagonists attacked by the left-overs of a plastic surgeon’s office. To the film’s credit, though, were a vast majority of movies are content to simply revel in its camp, Feeding Frenzy goes the extra mile in its production to give the proceedings an added layer of impact.

For starters, the cinematography is wont to relish static scare shots or patrolling tracking shots for tensions (as is proper), but also take leaves from horror’s subtler side. Tilted angles and shifts in focus aren’t simply means to a jump scare, but contribute to a persistent unease when required, contrasting meaningfully from the plainly shot scenes of slapstick drama in between spooks. It feels much more Sam Raimi than John Carpenter, and its a step that many attempting the style miss. Lighting and set direction were obviously shot for convenience but fit their respective roles decently, with a few flourishes in the lighting department. Costume selection is only practical, a missed opportunity, save for Plinkett’s character-and prop-drive motif that functions well but often gets in the way of line delivery.

Effects, however, are the most practical of practical, sometimes consisting of a prop obviously thrown from off camera into the waiting arms of an actor. Far from a deterrent, more creativity and skill are shown in these moments of workshop effects than in most other films’ entire run-time. Its the kind of participatory thrills that come equally from the magic trick itself, and figuring out how it was done afterward. While the cheapness quickly ascends beyond all ridiculousness, there’s a sense of nostalgia present that popular horror has given up – quite stupidly – in favor of insidious jump cuts and remakes of Japanese movies. And yes, the blood is most assuredly the corn syrup and dye-kind delivered in troughs, and you’ll love it.

The one, and quite noticeable, detour away from genre standards is in the actor direction. Performances range from the terrible to surprisingly entertaining, but not for the expected reasons. The anticipations for such gross-out films is a collection of porn performances, so bad they gain a hilarious camp value. But when the acting’s bad in Feeding Frenzy, it’s so terrible it passes camp and circles back around to just being horrid again. Ron Lipski’s Jesse is a strong lead suffering from a prologue we’ve all grown tired of five years ago, but still manages an amiable turn-around by the time the beasts take their first few victims. The rest of his crew range from wafer-plain to glorious Shatner-tizing, all buffered by a strong script that maintains a consistent flow of jokes – both groaners and actual wit.

But what all familiar with Red Letter Media’s previous work are waiting for is Rich Evans’ Mr. Plinkett (also the co-director), the star of the aforementioned Star Wars reviews making his first appearance before the camera. Sadly, this full-body version of Plinkett suffers a sizable slash to the mystique gained through having all his grungy witticisms delivered through voice-over. The performance never recovers from a sense of uncomfortableness, although the script still saves the best for the sociopath. Despite the forced nature from a lot of the physical performance, it’s still an obvious step in a character evolution that could very well be the best thing the internet has produced since LAN lines.

Feeding Frenzy is an unapologetic homage to the things that go squish in the night, and it manages a surprising level of cinematic competence along the way that puts it a step above its higher budget contemporaries. Some of the acting is literally painful to watch, and the niche demographic on this one is one of the smallest in film, but it delivers on its promise of blood by the bucket-full and effects with a level of cheese that would make Tom Savini proud. This frenzy is a contagious one.


15 Oct

For the past few years, I’ve made it a habit around October to play through Monolith Production’s brilliant survival horror title, Condemned: Criminal Origins.  Originally released in 2005 on the Xbox 360, it made its way to the PC the following year.  Four years later, and it’s still pants-pissingly terrifying.  Along with Siren (2004), Silent Hill 2 (2001), and the more recent Amnesia: The Dark Descent, I consider it to be one of the best survival horror games ever made.

In the game, you play straight-laced FBI agent Ethan Thomas, on the trail of a criminal named Serial Killer X.  Players make their way from crime scene to crime scene, performing forensic analysis on corpses and blood spatters in what seems to be an endless series of derelict buildings.

But it’s not long before unexplainable things start to happen.  The game strikes an excellent balance by suggesting the paranormal and allowing the player to stew in his fear.  Some things can be attributed to the army of insane hobos out for your blood, but the most horrifying moments occur when you’re alone.  (Or are you?)

It’s borderline impossible to explain exactly how the game is scary.  Try to imagine an abandoned shopping mall filled with mannequins.  Sometimes they seem menacing, but when you shine your light on them, they’re just plastic.  The game, through excellent lighting effects and brilliant sound design, messes with your head in a way that all horror video games should.

Gameplay was divided into the aforementioned forensic segments, puzzles, and combat.  Like any good survival horror game, Condemned is a stickler when it comes to guns and ammo, which allowed for the blossoming of a robust hand-to-hand combat system that felt fluid and effective against the homeless horde.

Combat was visceral and frightening, partly due to the humanity of your enemies.  They weren’t ghoulish monsters or zombies, but just men.  In the brief second before you took a swing with whatever blunt object you happened to be holding, you wonder if they could be reasoned with.  But when they start wailing on you, screaming incoherently, survival instincts set in and you’re forced to fight.

I first played Condemned on my roommate’s laptop in 2007.  After a few hours, I was mentally, physically, and psychologically drained.  My shoulders hurt because I found out I had been tensed the entire time.  When I turned off the game, I realized a pocket of air had been suspended in my chest.  It’s the kind of game that you love to play, but you can’t wait until you reach that next checkpoint or beat a level.

In 2008, a sequel was released called Condemned 2: Bloodshot.  Ethan Thomas, a broken man after the harrowing events of the first game, is on a self-destructive streak when he’s forced to confront his demons once more.  The game is inferior to the original in almost every way, but it’s still an excellent example of the survival horror genre because the atmosphere, gameplay, and overall design were largely unchanged.

There was a much greater emphasis on the paranormal in the sequel, seeing as Ethan Thomas had already gone batshit insane.  A strange tar-like substance has transformed enemies into hideous creatures, and the game swiftly gives you more powerful abilities that make you less vulnerable and, as a result, decrease the horror aspect.

The intensity remains because every fight feels like an actual fight that you could conceivably lose (at least until you get that overpowered attack towards the end), but those who played the original won’t be as frightened.

If you’re in need of an insanely good scare this month, pick up Condemned: Criminal Origins.  If you lack a PC that can play a 4-year-old game or an Xbox 360, then the sequel, also available on the PlayStation 3, should get your heart racing.

15 Oct

Tsumea, a website dedicated to game developers based in Australia and New Zealand, has reported that it has credible information indicating that Krome Studios is on the verge of collapse. According to the report, the staff of both development teams operated by Krome have been informed that they will be made redundant on Monday the 18th of October. A portion of the staff will immediately be rehired as contractors to finalize the projects that are currently in development at the Melbourne and Brisbane studios.

Last August, Krome already closed one of its studios in Adelaide and made portions of their staff in the remaining studios redundant. At that time, approximately one hundred employees were let go. The closure of Krome Studios will mean that an additional 250 employees lose their jobs, though it is currently unclear how many of those will be rehired on a contract-basis to complete current projects.

Krome Studios was responsible for the Ty the Tasmanian Tiger series, Hellboy: The Science of Evil, as well as ports of Star Wars: The Force Unleashed and Transformers: Revenge of the Fallen. Most recently, the studio developed the Game Room for Xbox Live Arcade and Games for Windows Live, as well as the movie tie-in Legend of the Guardians: The Owls of Ga’Hoole. (more…)