26 Jan

One of the most fiercely lobbied changes gamers have asked of Nintendo this generation, outside of a restructuring of multiplayer interaction, is the integration of an achievement/trophy-like awards system. The Big N’s only response to this request this past generation is that, while they appreciate the value of such rewards, they would rather focus on […]

17 Jan

Last October Patrice Desilets made the surprising announcement that he would migrate from Ubisoft Montreal to THQ’s new big-budget development house. While Desilets’ non-compete contract will keep the studio in limbo until this summer, THQ hasn’t stopped their conversion of former Ubisoft employees at just one person. Danny Bilson, Head of THQ’s Core Games division, […]