13 Oct

When people think about John Lennon they usually think of the Beatle with the moptop getting chased by a stampede of fans, or the peace loving, anti-war solo artist. What usually goes unnoticed is the adolescent Lennon trying to break into the world of rock and roll, and Nowhere Boy is here to remedy this. Directed by Sam Taylor-Wood and starring Aaron Johnson as John Lennon, Nowhere Boy explores the life of Lennon as a teenager and how he ended up transforming into one of the most famous celebrities in the world.

John and Julia at Blackpool

Nowhere Boy gives us a glimpse of how John Lennon lived his life before he was famous. The story mostly revolves around the relationships between him, his aunt Mimi and his mother, Julia. John was raised by his very strict aunt who was completely against him becoming a musician, so he often went to stay with his mother who was much more free spirited and encouraged John to play music. John himself was not the wacky personality found in various interviews with The Beatles or even in the film A Hard Day’s Night. In the film he was portrayed as cocky, short tempered and like most teenagers, rebellious.

While the evolution of the relationship between John, Mimi and Julia was a large part of the story, John’s musical talent and ambitions take center stage as well. When John would retreat to his mother’s house she would give him guitar lessons, which turned into John starting his own band where he eventually meets two of his fellow Beatles. Overall Nowhere Boy does a great job of telling the story of Lennon’s struggles as a teenager and his transformation into a rising young star.

John emulating Elvis' pompadour

The pacing of the story was also well done. Everything happened in a timely manner with only a couple instances of problems being solved a little too easily. John’s emotions ran rampant throughout the film. Like most teenagers, he was happy and joking around one minute, and angry the next. However, the frequent emotional changes keep the viewer engaged and the drama interesting.

John and Paul

The overall look of the film really reflects the time period and the rise of rock and roll. Throughout the film John and his friends emulate musical icons like Elvis and Buddy Holly. The wardrobe, especially during the concerts, and the set designs blend right in and did not look out of place. The overall cinematography is not ambitious by any means, but for a biopic film like this it does not need to be.

To say that Aaron Johnson played a good John Lennon would be an understatement. Johnson captured Lennon’s wit and confidence, but he could also keep up with all of the different emotions as well. The rest of the cast also fit their characters very well. Kristin Scott Thomas as aunt Mimi, was strict, but you could tell she loved John without her having to express it outright. Annie-Marie Duff as John’s mother Julia was very playful and flirtatious (even with John) and there were times when you would think she was a teenager rather than John’s mother, but given her character, that was intentional. Most of these roles sound difficult to fill, but the cast does a great job in making the characters believable and full of life.

When I started watching the film I was afraid that Beatles music would start playing and feel really out of place, seeing as they did not even exist in the movie. My fear almost came true as I heard the famous opening chord from “A Hard Day’s Night” play during the opening scene, but I was very thankful when the rest of the song did not follow. Most of the soundtrack consists of rock and roll music from that time and it fits in with the film very well. It helped supplement the movie by playing the music that Lennon and his band were trying to emulate.

The opening scene in "Nowhere Boy" is very similar to the one in "A Hard Day's Night"

While there is no Beatles music in the movie, there are some references to the band and their work. Some are obvious like the opening scene playing the first note of “A Hard Day’s Night” while a young John Lennon runs from seemingly nothing while looking over his shoulder, and others were a little more subtle like when John and his friend bike past a gated entrance labeled “Strawberry Field.” Even though I was glad that no Beatles music was featured in this film, small references like these were a nice touch.

While Beatles fans will definitely want to purchase this one for their collection, the film does a great job of standing on its own. It tells the interesting story of a teenage John Lennon and his relationship with his mother and his aunt very well, and the acting is top notch throughout. The movie fits the time period very well in both visual artistic choices and the soundtrack, and the small Beatles references are a cool addition. Overall Nowhere Boy is definitely worth checking out, Beatles fan or not.

13 Oct

For a short period of time earlier today, Amazon.com had a Collector’s Edition of Dead Space 2 listed as available for pre-order. Though developer Visceral Games had already indicated last January that a special edition of the action/horror title would be forthcoming, the listing by Amazon.com was the first time the contents of this edition were shown.

Besides the regular game, the Collector’s Edition will contain a replica of the plasma cutter, the most basic weapon found in the game. Furthermore, the edition contains a CD with the soundtrack of the game, a single-use code for unlocking additional downloadable content, and a card that appears to feature concept art from the game.

It is currently unclear at what price the edition was being offered, as the posting has since been taken down by Amazon. A snapshot of the Dead Space 2 collector’s edition can be found after the jump. Dead Space 2 is being released on January 25th, 2011 and will be available on the PC, Playstation 3, and Xbox 360.

(more…)

12 Oct

Uncharted meets the post-apocalyptic era as developer Ninja Theory reunites with Andy Serkis to give us Enslaved: Odyssey to the West. Based loosely on an ancient Chinese fable, Enslaved brings two recently escaped slaves together, the strong and agile Monkey and the technologically-inclined Trip that nabs Monkey’s help via implanted slave headband, and forces them to traverse hundreds of miles of mech-infested terrain. Is there enough unique appeal in this title to make a name for itself, or should we have all stayed on the slave ship?

There is no question where Enslaved gets its inspiration. The game plays across an Uncharted split of platforming, combat, and a hint of exploration, with combo-based hack and slash taking over for Gears of War-style popping-and-shooting. Don’t go into this expecting to play as a buffer, shirtless version of Nathan Drake, however. Both the platforming and combat of Enslaved is a much more streamlined experience than its forebears. Movement especially feels simple, surfaces have an obvious shimmer when available for grappling, and levels are laid out in a way as to avoid nearly all possible hick-ups, when not outright explaining the intended path for you in cutscenes.

Oddly enough, this is hardly a bad thing, as the game has also removed all signs of faulty ledges blending into the environment or finicky climbable surfaces. While Monkey’s swinging and flipping animations give a strong impression of thrown weight and balance, platforming feels smooth and swift, almost hitting the high point of maneuverability every game has been gunning for since Assassin’s Creed. It may lose all sense of tense distance estimations, but it gains a much sharper sense of progression and character ability for it.

The combat is equally simple, although not quite as easy as the platforming segments. While fighting back waves of reawakening machines is relegated to fewer buttons than action fans may be used to, there is still plenty of combo strings and styles to pull off. Alternating between heavy, light, area, and other attack patterns, the game throws in additional challenge with a large variety of enemy types. More often than not, you’ll find yourself in a position of strategic flexibility, free to either take out the ranged mechs that surround you before isolating the armored lead AI, or to use a flunky enemy as a shield to absorb damage as you take out the ground foes before casually picking off ranged attackers. Coupled with the butter-smooth combat animations and energetic visual and visceral feedback, the childish surface of Enslaved‘s combat yields a much deeper experience.

All roads eventually lead to set-piece boss encounters, and while they add an additional layer to the gameplay structure, they lack the expected uptick in challenge and are far from as memorable as they were designed to be. The much more enjoyable diversions from the routine come later in the game as available technology is upgraded. Flying through an environment as a mechincal dragonfly to explore possible platforming routes or speeding along on Monkey’s hover-disc (thankfully even cooler than it sounds) are welcome treats, if the overall point of them is a bit suspect.

A common complaint laid against Enslaved is the lack of playable options for Monkey’s captor-companion Trip, who plays a large role in the narrative despite appearing mostly as a voice in Monkey’s head. Based on our playthrough, we saw the eraser marks of possible inclusion points for Trip, and could definitely see a co-op story campaign being intimately inside the realm of possibility, but Ninja Theory apparently scrapped them before launch. This means either they were unfinished designs that never got the resources needed, or weren’t up to snuff. Either way, it’s nothing that’s missed, despite the fanciful notions that may come to mind.

The most hyped aspect of Enslaved has been, without a doubt, its story. While the ties to Chinese mythology are abandoned after the concept/thematic stage, taken as a video game plot structure, its one of the smoothest and most engrossing narratives we’ve seen in years. Its pacing is second to none, gameplay and cinematics working in tandem to create a constant curiosity of what will befall the seemingly anachronistic duo. Most of audience empathy comes from the elite performances of the motion-capture/voice acting leads, who throw themselves so deeply into every subtle movement, that its hard not to immediately relate. Forgiving the odd hammy line of dialog and the somewhat tantalizing ending, it’s a game that’s hard to put down for all the right reasons.

This is the kind of post-apocalypse we have been wanting for a long time. Nature has taken over New York in the interim 150 years prior to Enslaved, and the encountered environments burst with lush and varied flora and fauna because of it. Weather effects and sound design are extraordinarily well implemented, and character body and facial animation blend well with captured performance. Given Andy Serkis’ record in our industry, we wonder why not every game featuring the actor/performer showcases his involvement on the front of the box. The motion capture work on display here is simply stunning, and is left desperately wanting for any suitable competition. It is mesmerizing just how specific and detailed each flinch and twitch are realized, almost to the point of detracting from the experience. But surprisingly apt camera direction helps integrate the best motion capture work we have ever seen into near invisibility. Its so good that its almost heartbreaking when the random pop-in or frame stutter destroys the mood.

Enslaved: Odyssey to the West wears its idols on its sleeves and even manages to put up a good design fight with them. Platforming is simplistic but crisp, combat is insidiously strategic, environments run the gamut from industrial to retaken concrete jungles, and there have never been greater physical performances in any video game…ever. The narrative takes on a lot more character study than most in its genre, and succeeds in delivering an enthralling story that teases the player just enough to carry on into the next chapter. The odd graphical hickup and lax difficulty curve may not be what the more battle-hardened among us were craving, and its ten hour runtime makes replay value practically non-existent, but taken for the roller coast ride it’s been advertised as, you’ll be hard pressed to find any better game out there this year.